![]() ![]() Learning from your previous mistakes and happy accidents is as relaxed as you might expect. You’ll find yourself cycling through all the plants you’ve unlocked, strategizing to maximize the meager space you have been given to garden.ĭespite being liable to fail and start all over again, it never becomes a frustrating experience. Balancing the aesthetics of devastation and the actual puzzle of getting enough flourishing flora in the scene was a fun challenge on its own. I wanted to pass the level, of course, but I also took care to make sure the scene felt right to me. I had this interesting conflict while I was playing around with the stages. It starts off easy, with some scenes giving you plenty of space to work with, but soon you will encounter challenging landscapes that will make you think outside of the planter box.ĭifferent plants for different strategies. You have to be careful as adding new items to the scene is liable to harm existing plants and bring down your score. Your goal is to reach a good plant density in the scene and reach the 100% mark. Each scene gives you seeds to plant, which will grow as you continue to add items and harvest even more seeds from the initial flora. Gameplay – Taking a BreatherĬloud Gardens was designed to be a chill gardening game, but that doesn’t mean you won’t be using your brain. There were times were building these scenes became an emotional and personal experience for me, and perhaps as you encounter more innocuous scenes and objects to play with, the meditative state you start to fall into might lead to creating stories of your own. Before I knew it, I felt nostalgia for carefree days, where I would do the same with my friends – these lost moments immortalized by junk and debris left behind. I thought about the people who could have been sitting and drinking in those chairs, and the stories they told each other as the world ended. In one instance I rounded together white monoblock chairs and scattered glass bottles and tin cans on the floor – then I added a boombox for good measure. Soon, I found myself weaving stories into the stages I worked to complete. Fixed: Outlines do not highlight the entire object, on some props.You’ll create your own dioramas and stories.Fixed: Saved games on 'Staged Scenes' broken.Fixed: Energy and Props are not carried over to next stage of some scenes.Fixed: When skipping between scenes, sometimes the skybox glitches out during transition. ![]() Fixed: Scrolling inside UI will also zoom the game.Fixed: Props refuse to place sometimes.Fixed: Scene Selects shows the incorrect number when opening the window.Tweak: Greatly reduced file size of recorded videos.Tweak: Automatically selects the first used seed as the seed type in the incubator.Tweaked: Scenes can unlock up to 10 props, up from 5.Tweak: 'Batch Blips' now fill the whole circle around the clump at the start of a scene, and deplete from there.Added: Scene Select shows which scenes have been completed vs.Added: Circular Greenhouse Base in the Sandbox.Added: Undo Button in Chapter Mode that lets players return the last prop they used.If you'd like to join our Discord, and have the chance to play early content then please join us here: Their testing helped us make the update the best it could be, and we're very grateful for them. We want to give extra special thanks to our community of testers* on Discord who really showed up for this update and gave us a ton of feedback on early builds. In addition to the main new features, we've made a ton of smaller quality of life changes, as well as squashed a whole host of bugs. ![]()
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